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        <title>What's new on Jest</title>
        <link>https://docs.jest.com/whats-new</link>
        <description>New SDK and platform features for Jest game developers.</description>
        <lastBuildDate>Thu, 21 May 2026 00:00:00 GMT</lastBuildDate>
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        <generator>docs.jest.com</generator>
        <language>en</language>
        <copyright>Copyright © 2026 Textclub, Inc. dba Jest</copyright>
        <item>
            <title><![CDATA[Unity and Godot: recurring subscriptions (beta)]]></title>
            <link>https://docs.jest.com/whats-new#unity-and-godot-recurring-subscriptions-beta</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#unity-and-godot-recurring-subscriptions-beta</guid>
            <pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The Unity and Godot SDKs now support recurring subscriptions, mirroring the HTML5 subscription API. Call GetSubscriptions() / getsubscriptions() on startup to read the catalog and each subscription's current "active" / "inactive" entitlement, then ca]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[HTML5: recurring subscriptions (beta)]]></title>
            <link>https://docs.jest.com/whats-new#html5-recurring-subscriptions-beta</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#html5-recurring-subscriptions-beta</guid>
            <pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The HTML5 SDK now supports recurring subscriptions via JestSDK.payments.getSubscriptions() and JestSDK.payments.beginSubscription({ subscriptionSku }). This feature is in beta — the API may change without notice. Contact the Jest team before shipping]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Referral notification templates in Unity and Godot SDKs]]></title>
            <link>https://docs.jest.com/whats-new#referral-notification-templates-in-unity-and-godot-sdks</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#referral-notification-templates-in-unity-and-godot-sdks</guid>
            <pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[OpenDialogOptions.NotificationTemplates (Unity) and JestReferralOptions.notificationtemplates (Godot) let you attach notification templates to a referral campaign. When an invited player converts, the platform looks up the template with the highest M]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Unity and Godot: GetProfile() returns username and avatar URL]]></title>
            <link>https://docs.jest.com/whats-new#unity-and-godot-getprofile-returns-username-and-avatar-url</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#unity-and-godot-getprofile-returns-username-and-avatar-url</guid>
            <pubDate>Wed, 13 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Unity (2.0.0) and Godot (1.5.0) expose JestSDK.Instance.Social.GetProfile(avatarSize) / JestSDK.social.getprofile(avatarsize) for player profile data, mirroring the HTML5 SDK's social.getProfile(). The method returns a typed Social.PlayerProfile (Uni]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Add a hero video to your store listing]]></title>
            <link>https://docs.jest.com/whats-new#add-a-hero-video-to-your-store-listing</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#add-a-hero-video-to-your-store-listing</guid>
            <pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Game listings on the Explore page can now show a looping hero video instead of the static hero image. Upload a video showcase asset (MP4 or MOV) in your game's Image Library, then open the Overview tab, click Edit, and select it in the new Hero Video]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Social module — player profile and bot avatars]]></title>
            <link>https://docs.jest.com/whats-new#social-module-player-profile-and-bot-avatars</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#social-module-player-profile-and-bot-avatars</guid>
            <pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[JestSDK.social is a new module for player-facing social data. social.getProfile() returns the current player's username and avatar URL; request the avatar at one of five sizes (64, 128, 256, 512, or 1000 px) to fit your UI and keep network use lean. ]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Notifications: assetReference, critical priority, and changed default]]></title>
            <link>https://docs.jest.com/whats-new#notifications-assetreference-critical-priority-and-changed-default</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#notifications-assetreference-critical-priority-and-changed-default</guid>
            <pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Three changes to scheduleNotification in the HTML5 SDK: - assetReference is now the preferred field for attaching a notification asset. Unlike the deprecated imageReference, it accepts both images and videos from your asset library. Update existing c]]></description>
            <category>Notifications</category>
        </item>
        <item>
            <title><![CDATA[Register self-hosted game URLs as versions]]></title>
            <link>https://docs.jest.com/whats-new#register-self-hosted-game-urls-as-versions</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#register-self-hosted-game-urls-as-versions</guid>
            <pubDate>Mon, 11 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[You can now register an externally hosted URL as a game version instead of uploading a ZIP bundle. In the Versions tab, click Add Version and choose Add self-hosted URL, then enter your version number and the full URL where your game is served. The p]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Game description capped at 110 characters]]></title>
            <link>https://docs.jest.com/whats-new#game-description-capped-at-110-characters</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#game-description-capped-at-110-characters</guid>
            <pubDate>Mon, 11 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The game Description field now enforces a 110-character limit. The Developer Console returns a validation error if you submit a description longer than 110 characters when creating or updating a game. Descriptions that were saved before this limit wa]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Store listing logo and hero image now use the asset library]]></title>
            <link>https://docs.jest.com/whats-new#store-listing-logo-and-hero-image-now-use-the-asset-library</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#store-listing-logo-and-hero-image-now-use-the-asset-library</guid>
            <pubDate>Fri, 08 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The Logo and Hero image fields in the game edit form now draw from your asset library instead of accepting a direct file upload. Open the picker, select any approved showcase image with the matching crop — 1:1 for the logo, 16:9 for the hero — or upl]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Updated character limits on notification fields]]></title>
            <link>https://docs.jest.com/whats-new#updated-character-limits-on-notification-fields</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#updated-character-limits-on-notification-fields</guid>
            <pubDate>Fri, 08 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Three character limits on scheduleNotification have changed: - ctaText — raised from 25 to 50 characters. - title — new cap of 200 characters (previously unlimited). - body — new cap of 2000 characters (previously unlimited). The SDK enforces all thr]]></description>
            <category>Notifications</category>
        </item>
        <item>
            <title><![CDATA[Simulator pre-loads real products and assets for existing games]]></title>
            <link>https://docs.jest.com/whats-new#simulator-pre-loads-real-products-and-assets-for-existing-games</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#simulator-pre-loads-real-products-and-assets-for-existing-games</guid>
            <pubDate>Fri, 08 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[When you open the Simulator for an existing game, it now automatically loads your real product catalog and asset library from the platform. Previously you had to register asset references and configure products by hand in the Config panel at the star]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Run any build in the Simulator directly from the Versions tab]]></title>
            <link>https://docs.jest.com/whats-new#run-any-build-in-the-simulator-directly-from-the-versions-tab</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#run-any-build-in-the-simulator-directly-from-the-versions-tab</guid>
            <pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Each version in the Versions tab now has a Run in simulator button. Clicking it opens the Simulator with that build pre-loaded — no need to open the Simulator separately and re-select the game and version by hand. This is separate from the Self Revie]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Submitting for review now routes through the Simulator]]></title>
            <link>https://docs.jest.com/whats-new#submitting-for-review-now-routes-through-the-simulator</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#submitting-for-review-now-routes-through-the-simulator</guid>
            <pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[When you click Submit for review on a game's edit page, the console now routes you through a dedicated Simulator page instead of submitting immediately. Play through your game's must-have flows there, optionally record the session, and then confirm s]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Products and purchases now expose price and currency]]></title>
            <link>https://docs.jest.com/whats-new#products-and-purchases-now-expose-price-and-currency</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#products-and-purchases-now-expose-price-and-currency</guid>
            <pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[PurchaseData and product objects returned by the SDK now include two new fields: price (the purchase amount as a decimal in the stated currency) and currency (ISO 4217 code, e.g. "USD"). Use these to display prices correctly rather than deriving them]]></description>
            <category>Payments</category>
        </item>
        <item>
            <title><![CDATA[Unity SDK 1.7.0 and Godot SDK 1.3.0]]></title>
            <link>https://docs.jest.com/whats-new#unity-sdk-1-7-0-and-godot-sdk-1-3-0</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#unity-sdk-1-7-0-and-godot-sdk-1-3-0</guid>
            <pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Follow-ups to the custom registration overlay landing in the engine wrappers: - onClose callback in overlay options — the Unity RegistrationOverlay.Options.OnClose and Godot JestRegistrationOverlayOptions.onclose mirror the HTML5 SDK's onClose option]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Unity SDK 1.6.0 and Godot SDK 1.2.0]]></title>
            <link>https://docs.jest.com/whats-new#unity-sdk-1-6-0-and-godot-sdk-1-2-0</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#unity-sdk-1-6-0-and-godot-sdk-1-2-0</guid>
            <pubDate>Fri, 24 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The engine wrappers are caught up with the client SDK. Highlights: - Notification title — new optional title line shown above the body. - Notification assetReference / assetreference — preferred replacement for imageReference / imagereference. The ol]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Virality guide]]></title>
            <link>https://docs.jest.com/whats-new#virality-guide</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#virality-guide</guid>
            <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A new guide covering how referrals, invites, and social hooks work together on Jest — written for teams thinking about how their game spreads rather than just which API to call. See Guides → Virality.]]></description>
            <category>Docs</category>
        </item>
        <item>
            <title><![CDATA[Launch checklist]]></title>
            <link>https://docs.jest.com/whats-new#launch-checklist</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#launch-checklist</guid>
            <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A single checklist of everything we recommend you verify before submitting a game for review — SDK init, notifications, payments, assets, sandbox testing. Run it as a final pass before you go live. See Launch checklist.]]></description>
            <category>Docs</category>
        </item>
        <item>
            <title><![CDATA[Notifications now use a 3:2 aspect ratio]]></title>
            <link>https://docs.jest.com/whats-new#notifications-now-use-a-3-2-aspect-ratio</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#notifications-now-use-a-3-2-aspect-ratio</guid>
            <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The notification image format has moved to 3:2. Upload at 3:2 directly or let the platform crop from the ratios you already have — see the notifications SDK guide.]]></description>
            <category>Notifications</category>
        </item>
        <item>
            <title><![CDATA[Player profiles]]></title>
            <link>https://docs.jest.com/whats-new#player-profiles</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#player-profiles</guid>
            <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Player profile data — username and avatarUrl — is accessible via JestSDK.social.getProfile(). Guests and players who haven't set up a profile return null. Request the avatar at 64, 128, 256, 512, or 1000 px to suit your UI. See Social.]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Dynamic Open Graph image for notification link previews]]></title>
            <link>https://docs.jest.com/whats-new#dynamic-open-graph-image-for-notification-link-previews</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#dynamic-open-graph-image-for-notification-link-previews</guid>
            <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[When a notification link is unfurled (in SMS previews, share sheets, or social clients), the platform now generates a matching Open Graph image dynamically per notification rather than reusing one generic image — your notifications look right whereve]]></description>
            <category>Notifications</category>
        </item>
        <item>
            <title><![CDATA[Spot sandbox purchases at a glance]]></title>
            <link>https://docs.jest.com/whats-new#spot-sandbox-purchases-at-a-glance</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#spot-sandbox-purchases-at-a-glance</guid>
            <pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[In the developer console's transactions list, rows from sandbox users are now tinted and the player ID carries a tooltip calling it out. There's also a new Hide sandbox transactions filter so you can look at real revenue only. Useful when you're mid-]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Build your own registration overlay]]></title>
            <link>https://docs.jest.com/whats-new#build-your-own-registration-overlay</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#build-your-own-registration-overlay</guid>
            <pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[You can now replace Jest's default sign-up popup with a custom overlay rendered by your game — handy when you want the sign-up moment to feel native rather than like a modal. Your overlay is responsible for collecting input and calling back into the ]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Auto-generated image ratios for notification assets]]></title>
            <link>https://docs.jest.com/whats-new#auto-generated-image-ratios-for-notification-assets</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#auto-generated-image-ratios-for-notification-assets</guid>
            <pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Upload one image per notification and the platform now generates the other required aspect ratios for you. No more exporting 1:1, 16:9, and 3:2 copies by hand — upload your best frame and we'll crop and fit the rest. You can still upload each ratio m]]></description>
            <category>Notifications</category>
        </item>
        <item>
            <title><![CDATA[Guests can purchase without signing up]]></title>
            <link>https://docs.jest.com/whats-new#guests-can-purchase-without-signing-up</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#guests-can-purchase-without-signing-up</guid>
            <pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Guest players now have their own wallet, so a purchase no longer requires a completed sign-up. The purchase attaches to the guest wallet, and if the guest later signs up, the wallet is merged into the registered account automatically. If your game ga]]></description>
            <category>Payments</category>
        </item>
        <item>
            <title><![CDATA[Godot SDK documentation is live]]></title>
            <link>https://docs.jest.com/whats-new#godot-sdk-documentation-is-live</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#godot-sdk-documentation-is-live</guid>
            <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[If you're building with Godot, the SDK integration guide is now published alongside the HTML5 and Unity references. Covers player identity, notifications, entry payloads, referrals, payments, and the loading screen. Head to SDK → Godot to get started]]></description>
            <category>Godot SDK</category>
        </item>
        <item>
            <title><![CDATA[Unity: compressed builds and new InitOptions]]></title>
            <link>https://docs.jest.com/whats-new#unity-compressed-builds-and-new-initoptions</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#unity-compressed-builds-and-new-initoptions</guid>
            <pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Two things for the Unity SDK this week: - Compressed Unity builds are now supported end-to-end — you can ship smaller build artifacts without special handling in the host page. - InitOptions is documented, including the new autoLoginReminders flag th]]></description>
            <category>Unity SDK</category>
        </item>
        <item>
            <title><![CDATA[Opt out of auto-triggered login popups]]></title>
            <link>https://docs.jest.com/whats-new#opt-out-of-auto-triggered-login-popups</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#opt-out-of-auto-triggered-login-popups</guid>
            <pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Some games want to control exactly when the login prompt appears — for example, after a first level ends rather than on load. The SDK now takes an option to disable its automatic platform login popups, leaving you to trigger sign-in manually via the ]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Asset Library now handles video]]></title>
            <link>https://docs.jest.com/whats-new#asset-library-now-handles-video</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#asset-library-now-handles-video</guid>
            <pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The old Image Library has been renamed Asset Library and learned to store videos alongside images. Upload an MP4 in the same place you used to upload PNGs; downstream consumers pick the right asset by type. See Manage images for the updated upload fl]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Revenue share estimate on product purchase]]></title>
            <link>https://docs.jest.com/whats-new#revenue-share-estimate-on-product-purchase</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#revenue-share-estimate-on-product-purchase</guid>
            <pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The SDK's product-purchase view now surfaces an estimated revenue share alongside price, so you can show players (or yourself) what a given product nets at a glance. The number is an estimate — final attribution runs server-side. See the Payments SDK]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Financial reports on your game page]]></title>
            <link>https://docs.jest.com/whats-new#financial-reports-on-your-game-page</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#financial-reports-on-your-game-page</guid>
            <pubDate>Fri, 27 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A new Financials tab on each game page lists transactions with stat cards up top (gross, net, by period) and date-range context on every row. The grouping and table design were reworked at the same time — same data, much easier to read. See Manage ga]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[In-app purchases are now generally available]]></title>
            <link>https://docs.jest.com/whats-new#in-app-purchases-are-now-generally-available</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#in-app-purchases-are-now-generally-available</guid>
            <pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The IAP feature flag has been removed — in-app purchases are on by default for every registered player. If you were waiting for a green light to ship IAP in your game, this is it. See the Payments SDK guide.]]></description>
            <category>Payments</category>
        </item>
        <item>
            <title><![CDATA[Notifications now carry a title]]></title>
            <link>https://docs.jest.com/whats-new#notifications-now-carry-a-title</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#notifications-now-carry-a-title</guid>
            <pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Notifications have a title property in addition to the body text, and the field is wired through the whole pipeline — scheduling, rendering, and analytics. Set it when composing a notification to give the preview a distinct headline. See the notifica]]></description>
            <category>Notifications</category>
        </item>
        <item>
            <title><![CDATA[Keywords on games]]></title>
            <link>https://docs.jest.com/whats-new#keywords-on-games</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#keywords-on-games</guid>
            <pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[You can now tag games with keywords from the developer console. Keywords feed discovery and categorization downstream — pick a handful that describe the game's core fantasy and genre. See Manage games.]]></description>
            <category>Dev console</category>
        </item>
        <item>
            <title><![CDATA[Expose game transitioning to the SDK]]></title>
            <link>https://docs.jest.com/whats-new#expose-game-transitioning-to-the-sdk</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#expose-game-transitioning-to-the-sdk</guid>
            <pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Games can now observe transition events (when a player moves between games on the platform) through the SDK, so you can pause audio, persist state, or pre-fetch on incoming handoff. See the Player API reference for the event hooks.]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[getPlayerSigned works for guests]]></title>
            <link>https://docs.jest.com/whats-new#getplayersigned-works-for-guests</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#getplayersigned-works-for-guests</guid>
            <pubDate>Wed, 18 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[getPlayerSigned() no longer throws for guest players — it returns a signed payload for whichever identity is available, guest or registered. If you were branching on isRegistered before calling it, you can drop that guard. See the Player API referenc]]></description>
            <category>SDK</category>
        </item>
        <item>
            <title><![CDATA[Categories on games]]></title>
            <link>https://docs.jest.com/whats-new#categories-on-games</link>
            <guid isPermaLink="false">https://docs.jest.com/whats-new#categories-on-games</guid>
            <pubDate>Tue, 17 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Games now have a category field alongside keywords. Pick one from the predefined list when you create or edit a game; it feeds the same discovery surfaces keywords do. See Manage games.]]></description>
            <category>Dev console</category>
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